Hit registers were highly erratic, with video evidence of people standing a couple of meters away from opponents and bullets not hitting their intended target despite the cross-hair being in the middle of the character. Other bugs include being able to fly through some buildings, players being unable to select their loadouts, and game-breaking bugs such as games of the Breakthrough mode never ending when they should.
Bugs aside, the different feel to Battlefield is what has seasoned players hot under the collar. Battlefield is known for being a gritty, semi-realistic FPS game with epic destructible environments. This latest incarnation of the game has genuinely terrible, lazy, unfinished maps with masses of empty space. All they have done is produce an unfinished product that has alienated its loyal fanbase and is so broken that no COD fan in their right mind would consider swapping sides.
The gamble does not look like paying off; this could be the end of the Battlefield genre. Naval Warfare is a strategy, action-packed war-fighting game. Wage your war now and rule the waters. Your task is to destroy the enemy's mighty units, emerge victoriously, and become the superpower nation.
This game is similar to Mini Metal. This is a set of three historical turn-based strategies in which you will command the armies during the greatest Medieval wars. Also, you will take control of countries and nations during World War II. This video game is similar to Scrap Garden.
As dawn broke on February 19, , US Marines began the largest, most important island campaign of the Pacific Theater. Join these great men in their battle and lead them to victory! This game is similar to RIP3. Tanks roll, soldiers march in total war. Battleships bristle. Planes thunder high above a battlefield where untold legions lie wounded or dying.
A similar game is Larva Mortus. If you enjoy these free games, you will love this list of our 10 Best Tower Defense Games! Play Match 3 games in Fishdom 3 and build your own aquarium! Barn Yarn: A Hidden Object game with an easygoing plot. This website uses cookies to ensure you get the best experience on our website. Press 'Agree' if you agree with the use of cookies for the purposes described in our Cookie Policy. We provide you with free games because of displaying online advertisements.
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Thank you! How to disable adblock for our web-site only, you can find here! Published 08 May If you just meet the minimal requirements, likelyhood is that your gonna have one hella laggy time even on the lowest settings.
Fact is, you're gonna need to upgrade. Sound doesn't really matter unless you have a desire for it Notes about playable specs: With specs like these you will be able to play the game decently with low to medium detail. Radeon's fall under the recommended specs, since they perform more like GF4MX's.
This is my opinion and I think they are crap. Some people have a mixture of good CPU, bad ram, and so on. I've noticed that the most important thing is the Video Card and not the CPU, which is needed more if you want to play against those smacktard bots. Example: Good CPU 1. At the end of this section I'll wrap things up so you can quickly add people to your buddy list. Since these are client commands, it means that you can use them any time as a player.
These shortened commands are new as of the 1. All due credit goes to him. KenZoe now wrote a more detailed FAQ on client commands, which can be found at this same site. Joe Momma I know that you are already at work updating your brilliant FAQ, and as always feel free to take any parts of the first paragraph that you need - I just love to see my name on print!! So copyright laws are still in effect! Look at the scoreboard. With the addition of the 1. Look at the number of the player or players that you want to add to your list.
Let's pretend the player is Again, 24 is just an example. The number is the number of the player that you find when you type LP in the console. The player will turn green on your map, minimap, and in game if he's on your team. His messages will also be green, as well as when he kills or gets killed. This is a pretty cool feature, and especially useful if you are playing a game with a friend and you want to stay with him, since the maps are so huge. File size: 59k Made the original FAQ. File size: 79k I looked over my FAQ, and I noticed it was kind of rushed.
I noticed I had only 5 tank tips, although, not to brag, I am incredible with tanks. I fixed a lot of things, although there is much more to come.
Added: - More strategies for classes and vehicles, particularly tanks. Only 10 more to go File size: k An unexpectingly large update, increasing the file size to k. Don't expect me to come out with Road to Rome information for a few more weeks. I have to play the game first before I can come up with good enough strategies with everything.
I can't just pull information out of my ass. Added: - Added the Basic Knowledge section. This is a huge section, and I strongly suggest you take a peek. It sure took some time. More is coming on that section in a future update. File size: k Oops. Minor error on version 1. I added Eric43 to the contributions section but forgot to add his contribution, lol. Sorry Eric. File size: k Just a few things added. The Road to Rome is out and I'm playing it. I won't come out with a full overview of the Road to Rome for a little while.
Give me a few weeks to enjoy the game. And in case you haven't figured it out, if I add a hundreth to the version number. They were kind of rushed when I first made them. I strongly suggest you take a look at it. File size: k Let's just call this the Map Update. The maps section has gone through a huge improvement. Read below.
A lot more information on the Road to Rome maps. Whether you have the expansion or not get it, damnit. Each side also has specific team strategies if it's a map where it isn't totally balanced, such as an assault map. I just have to finish Baytown and add Monte Santa Croce, and then do other maps Meh You can expect a few more sometime soon. More tips will be added to these added maps in the next update, which will hopefully be within days it should be 1.
They are so incredibly stupid minus the new bomber plane and maybe that apc tank thingy that I really would just love to skip them completely. I won't though, they just won't come out for a while. For anyone who wonders when I'll finish this FAQ, it will probably be sometime in summer, assuming another expansion isn't coming out.
It's unlikely that another one won't, though, which is a good thing as long as it doesn't have as many pointless vehicles as RTR. File size: k This version is no big deal, the main purpose of this was to announce that Dice released a new map, Operation Aberdeen. It's a decent map based on tank battles, much as how Coral Sea is based on air battles, only you win the normal way, not by doing something special in Coral Sea's case you sink the carrier.
I'll probably come out with the information on Operation Aberdeen in a little while. As far as the progress on the FAQ goes, it's near complete. Still, I don't think it'll be done until summer. All I need left are the following: - Finish the maps. There are quite a few I wouldn't be surprised if there's another map or two coming out in the near future.
Hopefully the next one will be an all naval battle with a few planes. This is boring as hell, that's why I don't think I'll be done it for a while. This could be the big one, since it's pretty likely another one will come out. File size: k I told you guys another expansion was coming out. The new one, called "Secret Weapons" has been announced. You can find information on it at www. For the record, this is the first "medium" update.
The next update will probably add Monte Santa Croce and a few desert maps. Well, on with the updates: - Changed the specific types of planes section from 5. This has been eating away at me for a long time, so I decided to add it.
I really like how it turned out, I recommend reading it. It would really help if I got some feedback, because it would help you guys out if I knew what I'm doing right and what I'm doing wrong.
File size: k Well, a pleasant surprise arrived in my e-mail. The money is nice, but don't think I'll stop updating or anything, because I did not write this FAQ for that purpose. I'm going to buy the next expansion pack to this game with it. Sorry I haven't updated for a while, I've been busy. I might look into making smaller updates, concentrating on the maps section, while fixing other things up.
Nothing too fancy, it's hardly worth mentioning. The most notable things are punishing teamkillers and an in-game buddy list that actually makes players on it green on your map, so you can track them down very easily. Long one. It was a great clan match between two very good clans that I felt I had to add.
I added the capture points in all the Pacific maps, how to defend and attack them, and how they're useful. Go take a peek. I'll add the rest later. It's very time consuming, especially on maps that I hate cough Still, you should read them anyway, because they have some crucial tips in them.
Oh, and thanks for contributing. I lost interest in this FAQ for a while, and just now decided to work on it again. I don't know how far I want to go with this FAQ anymore. Nobody really cares as much about the maps as plain old tips. The 1. Battlefield: Vietnam is out. If the problems are fixed and the game is patched, then I expect to write a guide for it. It will likely be smaller with more useful information.
Don't expect it for a while, though. Besides, writing about the maps is DAMN tedious. Besides, I looked at my old dogfighting tips and realized that they aren't so great nowadays. The strategies worked when I wrote them when battlefield was full of crappy players , but they ONLY work against new players now So I fixed them up Because I kick ass like that. I apologize to anyone who contributed and didn't get a response, and wondered where the hell their contribution went, since I haven't updated for almost a year.
More important, I apologize to the people who contributed after my e-mail account was messed up. He also wrote a guide of his own on GameFAQs. I like the way it turned out Actually, a lot were added, all scattered throughout the infantry section. I suggest that everyone reads the 1v1 tips in the general infantry section. Anyway, I'm glad I finally updated. This guide has been eating at me for a while. File size: k WTF? I wrote a FAQ for Battlefield ? Just fixed up a few things.
Some tips were really old, some were even flat out wrong Don't do that, that gets you killed, haha. Note that I started this FAQ after owning the game for only three months, so I didn't know that at the time. That's my excuse. Anyway, Battlefield 2 has been out for a while, and the expansion is out as well. They are both very good. My only real beef with them is the maps in the original though Special Forces has some really awesome maps, perhaps the best overall set of maps out of any BF game or expansion , and the overabundance of vehicles that are way too powerful against infantry.
Anyway, BF:V is trash and has been all but abandoned. Don't get that game. I don't think I'll write a BF2 guide because there's another one out that's currently k and looks to be pretty decent. I'm also lazy and don't have the same amount of time that I did when I started this FAQ I was a freshman in high school.
No need to waste my valuable, precious time. I don't think I'll update this FAQ again in years. So I'll see you guys in or something. If you want to be a good player, you must learn the maps. I will go over a description of each map, followed by tips and specific strategies.
These strategies are based more on the player playing them rather than the entire team, since in public servers you will find that not your entire team will cooperate. That's not to say that some won't listen, but not all will. The map strategies assume you're playing with players on multi-player. They are most suitable for games of 32 players.
The Allies sunk four major Japanese Aircraft Carriers in this battle, forcing them to turn around. In case you're unaware, four is a lot of Aircraft Carriers.
The Japanese sunk one Allied Aircraft Carrier. A good trade for the Allies. This is a map based around naval battles. It consists of a strategically located island in the middle, containing an airbase, a couple defguns, and an anti-aircraft gun.
Both sides have a submarine, an aircraft carrier, two destroyers, and a battleship. The island starts neutral, and the opposing sides start at opposite sides from each other. Tips: - Guard your airbase like there's no tomorrow. Seriously, that thing is important, especially if your aircraft carrier is sunk. If an enemy sub finds you, good night. Get a destroyer or a submarine to come along with you. Since your opponents can be inside the building a little while attempting to capture the point, you can easily shell them out with a grenade thrown into the door.
The Allies are closer to the airfield, which is easily ten times better. Take advantage of this. It is much faster than taking a landing craft and landing on the island.
This is especially true if you're on the Axis side, since they are farther away from the airfield than the Allies. Japanese Destroyers have two extra guns in the back, and their Battleships have much more firepower than the Allied Battleship.
Keep this in mind when facing off against another ship. This will eliminate enemy aircraft from the sky as long as they don't have the airfield.
It will last much longer this way, since the enemy will expect to find it exactly where it starts. Just beware of defguns and enemy ships sneaking up on you. This is the only official map to have capture points in the sea, so it's important to have a good navy on your team. Usually, ships will capture this point then sail away, so there's not much of a fight for them. The Sea Flags: I'd list these seperate, but they're almost the exact same.
The only difference is their location and the fact that one is closer to the other team. Both teams usually race for these in the very start, and that's the main fight. You cannot respawn on these. Instead, you should face the opposite direction of the flag's location example: if it's the north flag, face south and be on the lookout for other ships.
It also would be a nice idea to just sail around in circles. If there's actually a ship guarding it, then you have yourself a fight.
If not, it's yours. Just don't sail by it, you usually need to pretty much stop when you capture the flag. Some people take this flag by using a landing craft, others may jump out of their airplane and sacrifice themselves to take it. Airfield: Your traditional airfield. It has a few houses on the other side that can be used by the enemy, or by snipers. A bunch of useful vehicles spawn around here.
It has anti-aircraft guns that can be used against tanks or planes invading. It also has a hangar where torpedo planes respawn.
Its most important use is to spawn torpedo planes. The most common way for enemies to take it is by hiding inside the building right next to the hangar. You can usually kill them by chucking a grenade inside. Some people may hide behind the sandbags, and some like to hangar camp with a tank. Use the AA guns to your advantage: against tanks, infantry, or planes. Take cover inside buildings if this point is being shelled out by a ship, and keep in mind that the ship will spawn landing craft that the enemy will use to get to shore.
Stay alert, and never attack it openly. Before you even get to the flag, you should walk along the sides of the beach to avoid detection.
Bunker: - Usefulness: Having this place is one step closer to the airfield. Just like all points on head-on maps, of course, it drains enemy tickets. You can hide inside the house or inside the bunker. Watch for landing craft appearing out of nowhere on your map, because that means an enemy is coming. If you are using a landing craft, go right for the bunker and prone. If you're walking here, you can cross the bridge or you can cross through the river.
I recommend the river since it's less obvious, just don't get caught. You can toss a grenade inside the bunker to wipe out anyone inside. If you had to pick between the sea and the island, keep the island. The island is the key to winning. You shouldn't switch from someone capturing and holding the island to someone who goes for the sea flags in one match, so keep that in mind. Try to use your fellow sailors to your advantage, by sticking with each other. If you are a pilot, you should sink the enemy carrier.
The first objective for even a pilot should be to take the airbase, since it spawns torpedo bombers. If you are not comfortable with torpedo bombers, then you should try to get the dive bomber and bomb the carrier until it is destroyed. The enemy rarely even notices the carrier being sunk, so you won't have much resistance.
If you are a sailor, then you should go for either the northern sea flag or the southern sea flag as fast as possible, hopefully with naval support, and then go after the enemy ships on the exact opposite side of the map from your naval starting points.
It is extremely helpful when your team is the only team with planes in the sky in other words If you are an infantry you should take a landing craft to the airfield as fast as possible, or even a plane. From there you can attack the other flag on the island, you can sink some ships with your brand spanking new torpedo planes, or you can simply defend the island.
If you camp in the hangar with a tank, you are nearly unstoppable when defending the airfield. Keep in mind that most people taking the airfield are hiding in the building nearby.
Used as an airbase, the Allies attempted to build defense on their island, but were unfortunately attacked and captured within several days by the Japanese. This is the map from the multiplayer demo, and my personal favorite. The Allies start with a poorly defended island, while the Axis have to siege and capture it. The Axis start with a Destroyer and an Aircraft Carrier. Tips: - As Axis, don't go overboard attacking the allied airbase. It is the most defended area on the map, and you will have an extremely tough time taking it alone.
If you go, you need several teammates to go with you, preferrably in tanks. Use the anti aircraft guns, use your wrench, anything. Planes are a key point to winning as the axis. If your enemies have no planes, you will have an easier time guarding the island. Proceed to destroy every plane that spawns there. Be an engineer of course, and mind that defgun that may be pointing right at you!
Once he starts aiming at you, run. He will destroy it eventually. Several anti-aircraft guns around the airfield can be aimed low enough to destroy those tanks harrassing your base. If you use these guard towers the right way, you are in great position to be sniped or shot down by a regular assault. Instead of using the machine guns on these towers, climb up to the top and prone down. As enemies pass by, you can shoot them down with your gun.
This is an extremely effective strategy against infantry. They will not expect it. As the tank comes by it will most likely be exposing its rear. You can shoot the back of the tank with the bazooka for a one hit kill. Keep in mind that more keen players will notice where your shot came from and may kill you from there, so stay alert.
They're all very useful, especially to the Japanese. ALWAYS attack these points the less obvious way, which is to walk along the beach itself to get to them. The enemy will look for you if you're going the obvious route. The Southwest flag: This place is usually defended a moderate amount by the Americans. It's a great place to take since it gives your team good position, cover, ammo and health refills, and a free tank.
Probably the best place to take first if you're on the Axis side. There's health and ammo nearby if you need it. I'd recommend being an assault if you're Allied, but just a medic if you're Japanese. Watch out for enemies walking along the beach. There's an AA gun behind this place that can be used to kill tanks and planes harassing it. Take cover inside a building and kill enemies from there if you want to take it. Landing Beach: This is the beach between the airfield and the southwest flag.
It is defended poorly by most Allied teams, but it's also hard to defend when it's captured. The main reason to take it is because it's an easy capture, so you can get reinforcements to help you capture the southwest flag.
You can hide inside the bunker, but you should prone on the hill instead. This place is annoying when it comes to defense because the flag has a high radius. Prone on the hill.
Kill infantry around that area. It's that simple. Of course, this is assuming there's any enemies guarding this flag in the first place. Airfield: This is the most defended area in the map. It spawns a fighter, a dive bomber, and a torpedo plane.
It's the most important spot to have, and it's hard to defend since the flag has a very high capture radius and there are buildings all over to hide in. If this point is taken, their plane supply is cut off. It's also nice to have if you're an Axis since you'll get twice as many planes.
There are several ways to defend it: 1. Hide inside one of the many buildings and kill infantry as they go by. Climb up the guard towers and prone inside, and kill people as they go by. Let the plane campers do it. You'll usually need reinforcements when you try to take this point.
No matter what you do, take cover inside the buildings. The North East flag: - Usefulness: Not much more useful than any other point, but it provides great cover. This place is probably defended the second most by the Allies in the beginning of the map. This place also has a huge capture radius.
You can place landmines on the bridge if your enemies have it, and if you're Allied, you'll have to watch out for landing craft. Search the beach area if it's being taken, because sometimes people take it from the beach area. You can take this point by just hiding on the beach, although it isn't very safe.
The North West flag the village : - Usefulness: This place spawns a tank, so if you get this place, you can get a tank out of the deal. It's easy to keep an eye on enemies coming towards it, but if they actually get to it, it's hard to find them. There are a ton of buildings here, and your enemies can hide in them all.
If you're guarding this place and it becomes neutral, I'd search for the sides first, since that's usually where the enemies come from. Anyways, hide inside the buildings. You can place landmines or TNT on the bridge. Hide inside the buildings and keep in mind that the enemies will be searching for you.
Take the bridge only if you have reinforcements, and if you don't, take the river. It doesn't matter where, but you shouldn't attempt to take the airfield early. The south flags are usually guarded the least in the start especially the beach , so try taking those first. If you can get in a plane, jump out of the plane to take a flag. From there, defend the area you captured until other players start spawning out of it. If you're in the mood to be cursed at by the Allies, read tip 4. If you take the beach first, immediately go for the most southwest flag.
The beach is the hardest point to defend on the map, so you may only be able to keep it long enough to take another point. If you are a pilot, bomb the living crap out of anything you see. Try to take the dive bomber The AchiVal and bomb tanks, infantry, planes taking off, etc.
Supporting your teammates as they capture flags is a must. If a tank is searching for your teammates while they attempt to capture a flag, it is your job to destroy the tank.
As a sailor, you can do three things: - Move the aircraft carrier out of harm's way, and then sail in the destroyer. Allies: Defend what you can. It is hard to patrol the entire island, although using a jeep makes it easier. Don't bother guarding the airfield in the beginning; all those plane campers will do that for you.
Use grenades to shell out the axis hiding inside the buildings. Once the Axis capture a flag, you should try to take it back as soon as you possibly can. You usually cannot do this without either controlling a tank, having teammates backing you up, or being sneaky about it such as walking along the beach instead. As a pilot you should NOT bomb the carrier right away. The most important thing you can do is to destroy landing craft and infantry going for your flags.
Later on in the map, if you have a dive bomber or torpedo plane, you should sink the carrier or the destroyer. Most people sailing in destroyers are defenseless against planes, but some may shoot back and even hit you with their cannons. This map is completely based on air with a total of 24 planes at once , and is rather different than the standard conquest maps.
You must defend your aircraft carrier, for once it is sunk, you lose. This map comes with the 1. Tips: - Defend, defend, defend. The obvious choice is to be an engineer. Repair your ship as much as humanly possible. Don't forget about the AA anti-aircraft guns. Crash your plane and land on the island near their aircraft carrier, and snipe away. At the same time, you should also use these defguns to your advantage.
Be sure to jump out before it is bombed. If a plane is passing by and you simply cannot hit it, you need to read this section.
It is crucial to this map. This is actually an effective way to get kills. You can either do this as a medic or as an engineer by placing one pack of TNT on each side. As the enemies climb up, blow them to hell. Engineers seem less practical in this case, but they can also keep the carrier around by repairing it. The game will think you're falling. The American carrier's AA guns are more vulnerable to bullets.
Good players know this and take advantage of this. The Carriers: The heart of your team is your aircraft carrier. If it's sunk, you lose. Learn to shoot AA fire in the AA fire section 5. Enemies often land on your carrier and you will have to kill them, so keep on the lookout for them. Personally, I like to fly around in a fighter and shoot down all the enemy airplanes, with AA fire backing me up.
Works like a charm. Hug the water. I really mean it, stay very low, just know that the slightest move down will likely make you crash. While hugging the water, aim your crosshair over the guy in the AA gun.
He can't hit you, and you can hit him easily. From here, bombs away. Attack by flying over the runway, the long way. You can avoid a lot of AA fire this way. That's the way you should bomb it if you want to avoid more AA fire.
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